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AdrienL Newsletter - Cookies, Milk, and Unreal 5.6: Summer World-Building

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Ryan Paterson

What was the hassle you had rendering Chasm's Call? I'd love to hear more about that process, your entry looked great. I still can't manage to get Unreal to that level visually

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adrienlambertCreator

Thanks Ryan ! Will try to pop more content around this one maybe after the cookies series. Mostly my long time issue with unreal render : plenty of things will look great in viewport as preview... But once pushing to render final res with better antialiasing, that's where things tend to drive me crazy : disappearing shadows, GI flickering, Geometry crapping with nanite. The more complex is the scene, topping things up with PCG, Volumetric, Folliage, etc... the more it gets tricky to debug.

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9549105117489

Nice write-up, thanks! Would be great to get your thoughts on using Houdini and Unreal together some time since you're coming from a Houdini background. So many ways to mix their workflows for VFX. Gets confusing what works, what's better and such.

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adrienlambertCreator

That's a good idea, thanks for the topic suggestion ;) I'm not qualified to answer about all aspects of what's better (animation being one), but can do some research about it, see if can gather feedback.

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