Tutorial - Full Tree workflow - SpeedTree / Houdini / Redshift
Tutorial series about Tree workflows within .
We are using first the awesome speedTree to generate the tree. This allow us to export a realistic tree model in no time with sweet textures and more importantly Leaves as particles.
Part of the tutorial is trying to figure out a procedural way to animate the tree (no simulation / Dynamics here) and take advantage of the "leaf particles" to optimize the result through instancing and drive the animation.
If you wanna use a tree of your own, maybe bought on internet that doesn't have the "leaves as particle" that's fine I am showing how you can extract that using some VEX scripting. (assuming the leaf shape is a plane).
Once we are happy with the animation we'll make a custom shader with Redshift to import speedTree textures in the easiest way possible.
TREE WORKFLOW Video tutorial include 10 video files :
-1 Tree creation in SpeedTree (11min)
-2 Houdini Import (5min30)
-2.5 Extract transform using VEX scripting (12min)
- 3 - Animation part1 : Wind setup (10min)
- 4 - Animation part2 : Branches Motion (14min30)
- 5 - Animation part3 : leaves Instancing (8min20)
- 6 - Animation part3 : leaves Wind setup (8min30)
- 7 - Animation part4 : Improve Leaves animation (8min30)
- 8 - Setup To Tool (11min)
- 9 - Houdini / Redshift Lookdev (25min)