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Tutorial - Full Tree workflow - SpeedTree / Houdini / Redshift

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Tutorial series about  Tree workflows within Houdini / Redshift/Speedtree

We are using first the awesome speedTree to generate the tree. This allow us to export a realistic tree model in no time with sweet textures and more importantly Leaves as particles. 

Part of the tutorial is trying to figure out a procedural way to animate the tree (no simulation / Dynamics here) and take advantage of the "leaf particles" to optimize the result through instancing and drive the animation. 

If you wanna use a tree of your own, maybe bought on internet that doesn't have the "leaves as particle" that's fine I am showing how you can extract that using some VEX scripting. (assuming the leaf shape is a plane).

Once we are happy with the animation we'll make a custom shader with Redshift to import speedTree textures in the easiest way possible.


TREE WORKFLOW Video tutorial include 10 video files  :

-1 Tree creation in SpeedTree (11min)

-2 Houdini Import (5min30)

-2.5 Extract transform using VEX scripting (12min)

- 3 - Animation part1 : Wind setup (10min)

- 4 - Animation part2 : Branches Motion (14min30)

- 5 - Animation part3 : leaves Instancing (8min20)

- 6 - Animation part3 : leaves Wind setup (8min30)

- 7 - Animation part4 : Improve Leaves animation (8min30)

- 8 -  Setup To Tool (11min)

- 9 - Houdini / Redshift Lookdev (25min)




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Tutorial - Full Tree workflow - SpeedTree / Houdini / Redshift

48 ratings
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