---- ONLY AVAILABLE FOR HOUDINI INDIE / APPRENTICE ! (DON'T WORK ON HOUDINIFX)
FOR FULL COMMERCIAL (HOUDINI FX) AND STUDIO LICENSE CHECK OUT : https://orbolt.com/asset/AdrienL::AL_advancedScatter
Sharing the houdini tools I made while making my tutorial project for SideFX Houdini "Ultimate Terrain Workflow". (TOOLS ONLY)
IMPORTANT : If you Already bought "Ultimate Terrain Workflow-project files", you already have the tools included in this pack ! This one only includes tools but no tutorial scene with terrains,. It does include simple example to demonstrate how to use them.
Message me if you have any requests or questions, I'll be happy to help.
This pack include :
- advancedscatter tutorial houdini .hiplc (indie license only) + pinetree model (texture included)
- 16 HDAlc / Tools to facilitate terrain workflow (Include a .hiplc network example) :
AL_terrain_exporter : Split terrain in specified tiles, move UVs to corresponding UDIM tile and export terrain layersas texture map. (experimental build)
AL_terrain_loader : Load split terrain or single terrain automatically. Option to switch between lowres/highres model.(experimental build)
AL_advancedScatter : Ever dream of scattering trees, rocks, easily inside of houdini ? This tool is made for you. Slope, Height, custom object or attribute distribution. Control over density and scale on each features. (will add a forest scattering tutorial soon based on this tool)
AL_fog : Create Fog volume based on camera depth.
AL_CloudGobo : Create some simple cloud representation to use to cast shadow in environments.
AL_snow_attributes : Generate snow attributes for procedural shading.
AL_water_attributes : Generate water attributes (Wetness, Beach, Waterlevel) usefull for procedural shading and scattering.
AL_smooth_variation : Apply a smooth filter driven either by noise or by a specific attribute.
AL_heightfieldmask_intersection : Generate a mask at the intersection of the object in second input.
AL_heightfieldmask_invert : Simple node to Invert heightfield mask.
AL_heightfieldmask_border : Generate a mask at the edges of terrain. Useful to normalize the edges.
AL_heightfield_border : Control soft borders of a terrain turnede into a mesh.
AL_dunemaker : Generate a dune model based on a curve plugged into the first input.
AL_attribute_contact : Generate an attribute based on the contact/distance of the second input.
AL_attribute_noise : Add a basic noise to a specified attribute
AL_delete_by_volume : Delete geometries by specified volume size. Usefull to get ride of small geoemtries/artefacts or isolate them.
Don't hesitate to send me feedbacks, I will improve the tools or clarify things accordingly as I am using and experimenting with them. :)
All the benefits are fully invested into a SciFi shortfilm I am creating during my free time. Your contribution is very valuable !
16 houdini HDA for landscape creation, 1 example scene. 1 test scene of AdvancedScatter with one Pinetree model.